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First Setup

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Added by Claude on 2026-10-09. Not in the original site plan. Keep, edit or delete.

The two free wins

  • Correct field of view (FOV)
  • Force feedback that does not clip

Seating

What How
Wheel distance Shoulders on the seat, arm straight, wrist rests on top of the rim
Elbows Bent ~90 to 120° at 9 and 3
Wheel height Top of the rim around shoulder height
Pedals Knee still bent at full brake
Office chair Lock or cup the casters before anything else
Position Use
GT: upright, pedals low Start here. Works for everything
Formula: reclined, feet high Only if you drive formula cars only

Screen and FOV

  • FOV = how much of the world is squeezed onto your screen
  • Game defaults are far too wide: everything looks slow and far, braking points are wrong
  • Correct FOV depends on two things: screen width and eye distance
Step Do this
1 Move the screen as close as possible, right behind the wheelbase
2 Screen center at or just below eye level
3 Measure eye-to-screen distance and screen width
4 Put the numbers in an FOV calculator, enter the result in the game
  • The calculator converts for each game. Some want degrees, some a slider value
  • Correct FOV feels zoomed in at first. Give it a few sessions
Screen Eyes at 60 cm 70 cm 100 cm
27" 53° 46° 33°
32" 61° 54° 39°
34" ultrawide 67° 59° 43°
49" super-ultrawide 90° 81° 62°
55" TV at 2.5 m 27°
  • Table: side-to-side view angle on a flat screen
  • A 27" monitor at arm's length shows twice what a 55" TV across the room does
  • VR: no FOV setup. Set eye spacing (IPD) instead

Wheel rotation

  • Set the wheel software to its maximum (900° or more)
  • Let the game match each car automatically (iRacing, ACC, Assetto Corsa, Le Mans Ultimate do)
  • Wrong if: the on-screen wheel does not match your hands

Force feedback

  • Force feedback is information about front tire grip, not a strength contest
  • Clipping: the game asks for more force than the wheel has. Everything strong feels the same, detail vanishes
Step Where Do this
1 Wheel software 100% on Logitech and belt wheels. Direct drive: a comfortable peak, often 5 to 8 Nm
2 In game Lower gain until the heaviest corner stops maxing the meter
3 In game Turn off fake effects (kerb, engine, road rumble), add back to taste
  • Arms ache after 20 minutes: too strong
  • Change one setting at a time

Brake and pedals

  • Calibrate in the maker's software first, then in each game
  • Load cell: set 100% at a force you can repeat for a whole race, not your one-time max
  • Beginner range: 20 to 40 kg
  • Small deadzone at the bottom so a resting foot does not drag the brake
  • Pick socks or shoes and stick with one

First weeks

  • Slower than a controller for days to weeks. Normal
  • First car: Mazda MX-5 or any slow rear-wheel-drive car, short track
  • Consistency first, speed later
  • Sessions of 30 to 60 minutes
  • ABS and traction control are not cheating. Use what the real car has

Comfort

Problem Fix
Motion sickness on a screen Usually wrong FOV or uneven frame rate
Motion sickness in VR Start with 10 to 15 minutes, stop at the first nausea, use a fan
Heat A fan aimed at you. The cheapest upgrade
Noise Rubber mat under the rig, headphones for sound

Free software worth installing (PC)

Tool Does
Crew Chief Voice spotter ("car left") and race engineer. Free
SimHub Dash on an old phone, drives bass shakers. Free, license from EUR 8
Maker software Moza Pit House, Fanatec app, Simagic SimPro, Logitech G HUB. Update firmware first